NextGens
  • NextGens Plugin Documentation
  • FEATURES
    • Corrupted Generators
    • Chance-Based Multiple Generator Drop
    • Generator Drop Command
    • Optimized for Large Networks
    • Generator Events
    • Integrated Sellwands
    • Mass Customization
    • Per-file Generator System
    • On-join Generators
    • Integrated Sell Command
    • Generator Shop
    • 28 Generator Tiers
    • Generator Upgrade GUI
    • Cashback
    • Multiplier System
    • Autosell
    • Player Settings
  • General Information
    • Placeholders
    • Commands
    • Permissions
  • Configuration Guide
    • Config
    • Generators Configuration
    • Single File Generator Configuration
    • Events
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  1. Configuration Guide

Generators Configuration

# This must be unique
wheat_generator:
  # The display name of the generator that will be used across messages
  display-name: "#D8A073&lWheat Generator"
  # How often should the generator drop? (in seconds)
  interval: 20
  # Is the generator corrupted?
  # If the generator is corrupted, it will break occasionally and player need
  # to fix them by shift + right-clicking the generator and pay set amount of money
  # Set the corrupted algorithm on "config.yml"
  corrupted:
    enabled: true
    cost: 12.5 # The cost to fix the corruption
    chance: 0.25 # Chance that the generator will be broken
  # The upgrade system for the generator
  upgrade:
    # The generator that will be used upon upgrading
    # If you don't want the generator to be upgradeable, simply put "null"
    next-generator: melon_generator
    upgrade-cost: 50
  # The generator item
  item:
    material: HAY_BLOCK
    display-name: "#D8A073&lWheat Generator"
    # Enchantment Format:
    # <ENCHANT>;<LEVEL>
    # Example: DURABILITY;1
    enchantments: [ ]
    # Item Flag Example:
    # - HIDE_ATTRIBUTES
    # - HIDE_ENCHANTS
    flags: [ ]
    custom-model-data: 0
    lore:
      - "&8Purchasable Generator"
      - "&7"
      - "#D8A073&lINFO"
      - "&8Time: &f20 seconds"
      - "&8Generator Tier: &f1"
      - "&8Corruption Chance: &f0.25%"
      - "&aUpgrade Cost: &a&n$50"
      - "&cReparation Cost: &c&n$12,5"
      - "&7"
      - "#D8A073&lPossible Drops"
      - "&7Wheat &8(value: &a$8&8)"
      - "&7Condensed Wheat &8(value: &a16&8)"
      - "&7Money &8(value: &a$20&8)"
      - "&7"
      - "&7&oPlace down to activate the generator"
  # List of drops that can be dropped from the generators
  drops:
    # Unique identifier, could be anything
    '0':
      chance: 60 # The chance that this drop will be chosen
      sell-value: 8 # The sell value of the drop item (only for dropped items)
      commands: [] # Commands that will be executed
      item:
        material: WHEAT
        display-name: "&e&lWheat &a(/sell for money)"
        # Enchantment Format:
        # <ENCHANT>;<LEVEL>
        # Example: DURABILITY;1
        enchantments: [ ]
        # Item Flag Example:
        # - HIDE_ATTRIBUTES
        # - HIDE_ENCHANTS
        flags: [ ]
        custom-model-data: 0
        lore:
          - "&8Generator Drop Level 1"
          - "&7"
          - "&7Use &a/sell &7to sell this for &a&n$8"
          - "&7"
          - "&e&lGENERATOR DROP!"
    '1':
      chance: 20 # The chance that this drop will be chosen
      sell-value: 16 # The sell value of the drop item (only for dropped items)
      commands: [] # Commands that will be executed
      item:
        material: head;eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg2YmFkYjBkOTEzYjM5MWZiNDhkNzc3NmMzNzhjYTNmNGIyZGJlNzI0NTM0MDM0ZjM1MGNjZDM4ZjkwNDQ3MyJ9fX0=
        display-name: "#D8A073&lCondensed Wheat &a(/sell for money)"
        # Enchantment Format:
        # <ENCHANT>;<LEVEL>
        # Example: DURABILITY;1
        enchantments: [ ]
        # Item Flag Example:
        # - HIDE_ATTRIBUTES
        # - HIDE_ENCHANTS
        flags: [ ]
        custom-model-data: 0
        lore:
          - "&8Generator Drop Level 1"
          - "&7"
          - "&7Use &a/sell &7to sell this for &a&n$16"
          - "&7"
          - "&e&lCONDENSED DROP!"
    '2':
      chance: 20 # The chance that this drop will be chosen
      commands:
        - "eco give {player} 20"

Here is one of our example generators you can add or remove any of the drops to modify it or to turn off Corruption on the generator just put false instead of true like shown in the example below

  corrupted: 
    enabled: False
    cost: 12.5 # The cost to fix the corruption
    chance: 0.25 # Chance that the generator will be broken

If you want to change the Interval of the generators drop speed simply change Interval near the top of the generator to whatever time you want it is displayed in seconds

wheat_generator:
  # The display name of the generator that will be used across messages
  display-name: "#D8A073&lWheat Generator"
  # How often should the generator drop? (in seconds)
  interval: 15
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Last updated 1 year ago

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