Generators Configuration
# This must be unique
wheat_generator:
# The display name of the generator that will be used across messages
display-name: "#D8A073&lWheat Generator"
# How often should the generator drop? (in seconds)
interval: 20
# Is the generator corrupted?
# If the generator is corrupted, it will break occasionally and player need
# to fix them by shift + right-clicking the generator and pay set amount of money
# Set the corrupted algorithm on "config.yml"
corrupted:
enabled: true
cost: 12.5 # The cost to fix the corruption
chance: 0.25 # Chance that the generator will be broken
# The upgrade system for the generator
upgrade:
# The generator that will be used upon upgrading
# If you don't want the generator to be upgradeable, simply put "null"
next-generator: melon_generator
upgrade-cost: 50
# The generator item
item:
material: HAY_BLOCK
display-name: "#D8A073&lWheat Generator"
# Enchantment Format:
# <ENCHANT>;<LEVEL>
# Example: DURABILITY;1
enchantments: [ ]
# Item Flag Example:
# - HIDE_ATTRIBUTES
# - HIDE_ENCHANTS
flags: [ ]
custom-model-data: 0
lore:
- "&8Purchasable Generator"
- "&7"
- "#D8A073&lINFO"
- "&8Time: &f20 seconds"
- "&8Generator Tier: &f1"
- "&8Corruption Chance: &f0.25%"
- "&aUpgrade Cost: &a&n$50"
- "&cReparation Cost: &c&n$12,5"
- "&7"
- "#D8A073&lPossible Drops"
- "&7Wheat &8(value: &a$8&8)"
- "&7Condensed Wheat &8(value: &a16&8)"
- "&7Money &8(value: &a$20&8)"
- "&7"
- "&7&oPlace down to activate the generator"
# List of drops that can be dropped from the generators
drops:
# Unique identifier, could be anything
'0':
chance: 60 # The chance that this drop will be chosen
sell-value: 8 # The sell value of the drop item (only for dropped items)
commands: [] # Commands that will be executed
item:
material: WHEAT
display-name: "&e&lWheat &a(/sell for money)"
# Enchantment Format:
# <ENCHANT>;<LEVEL>
# Example: DURABILITY;1
enchantments: [ ]
# Item Flag Example:
# - HIDE_ATTRIBUTES
# - HIDE_ENCHANTS
flags: [ ]
custom-model-data: 0
lore:
- "&8Generator Drop Level 1"
- "&7"
- "&7Use &a/sell &7to sell this for &a&n$8"
- "&7"
- "&e&lGENERATOR DROP!"
'1':
chance: 20 # The chance that this drop will be chosen
sell-value: 16 # The sell value of the drop item (only for dropped items)
commands: [] # Commands that will be executed
item:
material: head;eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg2YmFkYjBkOTEzYjM5MWZiNDhkNzc3NmMzNzhjYTNmNGIyZGJlNzI0NTM0MDM0ZjM1MGNjZDM4ZjkwNDQ3MyJ9fX0=
display-name: "#D8A073&lCondensed Wheat &a(/sell for money)"
# Enchantment Format:
# <ENCHANT>;<LEVEL>
# Example: DURABILITY;1
enchantments: [ ]
# Item Flag Example:
# - HIDE_ATTRIBUTES
# - HIDE_ENCHANTS
flags: [ ]
custom-model-data: 0
lore:
- "&8Generator Drop Level 1"
- "&7"
- "&7Use &a/sell &7to sell this for &a&n$16"
- "&7"
- "&e&lCONDENSED DROP!"
'2':
chance: 20 # The chance that this drop will be chosen
commands:
- "eco give {player} 20"
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